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(6 edits)

Loved the style! Slightly annoying how enemies often spawned right next to the entrance to the room then killed me in two hits, once even on a boss room :c
An easy fix to this could be trying a new randomized location for the enemy if they're within a certain distance from the door or another enemy, or having them stand still a little the first time you enter the room.

Since I could heal by waiting, I ended up waiting in each room I "cleared" until I had full health again, so would've been nice to just have my health be refilled completely when I cleared a room. 

The kid's body was on a layer behind the teddy-bear, but the clothes were above it, so I could cosplay, lol. I skipped a few rooms earlier, so she's still crying in this pic, sorry kid.


Shooting has no cap and seems to be once per click, which makes it kinda tiresome and dependent on your click ability. I ended up binding my click to scrollwheel for super fast hearting. A lot of games usually allow holding in the mouse-button to shoot to make it less stressing on the hand, one simple way to do this in unity is:

float shootCooldown;
void Update()
{
    shootCooldown -= Time.deltaTime;
    if(Input.GetMouseButton(0))
    {
        if(shootCooldown < 0) {
            Shoot();
            shootCooldown = 0.1f;
        }
    } 
}


I liked the style of making the rooms happy versions, and the change in music. The hats were also very nice ^^ 

Took some time to load on my old computer X) but it's worth it,  really cool game, make me think of issac , I like the little sprites,  it's a cute asthetic :D

I'm glad you like it! I wanna fix the loading times soon :)